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Animation an

Normalenvektoren zeigen

P': {(0, 0, -3), (2, 0, 0), (0, 2, 0), (-2, 0, 0), (0, -2, 0), (0, 0, 3)}
α = 0 rad (slider from 0 to 6.283185307179586, step 0.017453292519943295)
β = 0 rad (slider from 0° to 6.283185307179586, step 0.017453292519943295)
γ = 0 rad (slider from 0 to 6.283185307179586, step 0.017453292519943295)
P'' = Rotate(P', α, zAxis)
P''' = Rotate(P'', β, yAxis)
P = Rotate(P''', γ, xAxis)
K: (4, 3, 2)
O = Intersect(zAxis, yAxis)
v = Vector(K, O)
A = Point(P)
B = Point(P)
C = Point(P)
d1, c, a, b = Polygon(A, B, C)
D = Point(P)
d2, d, a_1, c_1 = Polygon(A, C, D)
E = Point(P)
d3, e, a_2, d_1 = Polygon(A, D, E)
d4, b_1, a_3, e_1 = Polygon(A, E, B)
F = Point(P)
d5, b_2, e_2, f = Polygon(E, F, B)
d6, c_2, f_1, b_3 = Polygon(F, B, C)
d7, d_2, f_2, c_3 = Polygon(F, C, D)
d8, e_3, f_3, d_3 = Polygon(F, D, E)
ani = false
normals = false